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Nigedo
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Posts: 2586
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Just how broken is DaysPassed?
      #2562308 - 05/09/04 03:35 AM

I have been testing this Global function/variable and researching info about it here on this forum.

Many people have said that it was broken by Bloodmoon, yet it is an essential part of the "Karrod_movement" script within Tribunal's MQ, so was it fixed by a post Bloodmoon patch, does anyone know?


Or, is it still broken?

Can anyone tell me how they think it is broken?


I appear to have unreliable results from testing it, myself. I have found that

Set myVariable1 to DaysPassed

works, and will continue to update the value of myVariable1 (Global or local) each day, until or unless I add a second statement

Set myVariable2 to DaysPassed


In which case, neither will update from then on.

Admittedly, this happened when I set the value of myVariable2 through the console and this does not indicate that the same would be true if I scripted it instead. I will test this some more, but I just wanted to learn what others think about the condition of this important function.

--------------------
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andoreth
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Reged: 05/29/03
Posts: 1002
Loc: Wandering around in the CS
Re: Just how broken is DaysPassed? [Re: Nigedo]
      #2562474 - 05/09/04 04:42 AM

I use dayspassed in several of my mods (advanced herbalism and potted plants) and have seen no issues with it not working properly, with or without Bloodmoon.

I have also read about the reports of "broken-ness", but no one ever says what is broken about it.

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Making Morrowind a little more cluttered every day!

Advanced Herbalism
Potted Plants
Real Furniture

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Nigedo
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Reged: 05/30/03
Posts: 2586
Loc: Deep beneath Vvardenfell
Re: Just how broken is DaysPassed? [Re: andoreth]
      #2562527 - 05/09/04 05:00 AM

Could you post an example script where you've used it, so I can see it working correctly in context?

BTW, comments about it being broken have mainly come from JOG and one or two other gurus, see:-

this thread

and this thread.

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Dean of The Theoretical Whirling School Of Vivec

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andoreth
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Reged: 05/29/03
Posts: 1002
Loc: Wandering around in the CS
Re: Just how broken is DaysPassed? [Re: Nigedo]
      #2562589 - 05/09/04 05:28 AM

Well, unfortunately I am in the middle of building my current mod in the CS, and cannot shut it down to open Advanced Herbalism.

But, here is an outline of the relevant part of the script:


Begin plantscript

short daypicked

if ( OnActivate == 1 )
disable
set daypicked to ( Dayspassed + 29 )
a bunch of other stuff here
endif

if ( daypicked < Dayspassed )
enable
else
return
endif

so, when the plant is picked, the variable daypicked is set to 29 more than the current dayspassed. Then, when daypicked is again less than dayspassed (30 days latter), the plant is enabled and ready to be picked again.

In the almanac, I use the check (again, paraphrased):

if ( today != Dayspassed )
set today to Dayspassed
set jjsAlmanac to ( Random, # )
endif

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Nigedo
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Reged: 05/30/03
Posts: 2586
Loc: Deep beneath Vvardenfell
Re: Just how broken is DaysPassed? [Re: andoreth]
      #2562614 - 05/09/04 05:38 AM

Fair enough, that seems a straightforward and expected application of DaysPassed.

So, have you any idea why it wouldn't be working here?

Code:
Begin olaf_script_strongchest


; Note "MineDays" is a Global short variable

Short payments; number of weekly payments owing

If ( MenuMode )
Return
Endif

If ( MineDays > 0 ); set to value of "DaysPassed" from dialogue results

If ( ( DaysPassed - MineDays ) >= 7 )

Set MineDays to MineDays + 7
Set payments to payments + 1

If ( ( DaysPassed - MineDays ) < 7 )

While ( payments > 0 )

Set payments to payments - 1
AddItem "gold_001", 500

EndWhile
Endif
Endif
Endif

End



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Dean of The Theoretical Whirling School Of Vivec

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andoreth
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Posts: 1002
Loc: Wandering around in the CS
Re: Just how broken is DaysPassed? [Re: Nigedo]
      #2562641 - 05/09/04 05:46 AM

My only guess is that global variables don't like to inter-act with other global variables in that way.

Try this:

Begin olaf_script_strongchest

; Note "MineDays" is a Global short variable

Short payments; number of weekly payments owing

If ( MenuMode )
Return
Endif

If ( MineDays > 0 ); set to value of "DaysPassed" from dialogue results

If ( Minedays <= ( Dayspassed - 7 ) )

Set MineDays to MineDays + 7
Set payments to payments + 1

If ( DaysPassed < ( Minedays + 7 ) )

While ( payments > 0 )

Set payments to payments - 1
AddItem "gold_001", 500

EndWhile
Endif
Endif
Endif

End


--------------------
Making Morrowind a little more cluttered every day!

Advanced Herbalism
Potted Plants
Real Furniture

My ugly websight
mirror

Edited by andoreth (05/09/04 05:50 AM)

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andoreth
Disciple

Reged: 05/29/03
Posts: 1002
Loc: Wandering around in the CS
Re: Just how broken is DaysPassed? [Re: andoreth]
      #2562643 - 05/09/04 05:48 AM

I only changed the first global check line, I'll edit the second now.


There, I think that is right, though you'll want to check the math.

--------------------
Making Morrowind a little more cluttered every day!

Advanced Herbalism
Potted Plants
Real Furniture

My ugly websight
mirror

Edited by andoreth (05/09/04 05:51 AM)

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Nigedo
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Reged: 05/30/03
Posts: 2586
Loc: Deep beneath Vvardenfell
Re: Just how broken is DaysPassed? [Re: andoreth]
      #2562652 - 05/09/04 05:54 AM

Quote:

My only guess is that global variables don't like to inter-act with other global variables in that way.



Hmm... I guess that could be. I'll test it out and see, thanks.

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ManaUser
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Reged: 06/01/00
Posts: 6089
Loc: Long Beach, CA, USA
Re: Just how broken is DaysPassed? [Re: andoreth]
      #2563029 - 05/09/04 08:18 AM

Maybe I'm just over cautious, but I like to avoid complex lines like this:

If ( ( DaysPassed - MineDays ) >= 7 )

I'd usually do something liek this instead:

short Temp
set Temp to ( DaysPassed - MineDays )
If ( Temp >= 7 )

Or combined with andoreth's idea:

short Temp
set Temp to ( Dayspassed - 7 )
If ( Minedays <= Temp )



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Nigedo
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Re: Just how broken is DaysPassed? [Re: ManaUser]
      #2563179 - 05/09/04 09:01 AM

I can see the wisdom in taking that approach. I didn't feel that those lines were particularly complex though.

In any case, there is still the issue that in a simpler test script, a local variable stopped being updated with the current value of DaysPassed when a second variable in the same script was set to the value of DaysPassed through the console.

I am at a complete loss to know why this would happen. I can only guess that using the console to call the value of DaysPassed to attribute it to a variable in a script, where another function is calling the same value, causes some kind of hiccup (technically speaking ).

However, if I can get DaysPassed to work reliably in a script alone, I will be quite happy regardless of the constraints.

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ManaUser
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Re: Just how broken is DaysPassed? [Re: Nigedo]
      #2563408 - 05/09/04 10:05 AM

Could you post that test script? I can't seem to duplicate that error. Was it somethign like this?
Code:
 begin DaysPassedTestScr

short Var1
short Var2

set Var1 to DaysPassed

if ( OnActivate )
MessageBox "Var1=%g Var2=%g DaysPassed=%g", Var1, Var2, DaysPassed
endif

end


Then "set Var2 to DaysPassed" int he console.

It seemed to work fine. Or did your test script still involve comparing the two? Maybe that's where it goofs up.

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Nigedo
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Reged: 05/30/03
Posts: 2586
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Re: Just how broken is DaysPassed? [Re: ManaUser]
      #2564680 - 05/09/04 08:20 PM

Yes, it was something like that, I didn't keep it I'm sorry (bit untidy of me ). But I set two variables to DaysPassed through the console at different stages and the script involved a test of whether one of them, a Global, had been initialized.

Anyway, I've tested the issue with Globals further and isolated the problem, I believe.

This script will NOT work:-

Code:
; MineDays is a Global short variable


If ( MineDays > 0 ); initialized from dialogue

If ( ( MineDays + 7 ) <= DaysPassed )

MessageBox "One week has passed!"

Endif
Endif



Whereas this script WILL work:-
Code:
Short days


; MineDays is a Global short variable

Set days to MineDays

If ( days > 0 ); initialized from dialogue

If ( ( days + 7 ) <= DaysPassed )

MessageBox "One week has passed!"

Endif
Endif



So the problem is with testing the value of DaysPassed against the value of a Global variable.

I do not know whether this is also the case for Global functions/variables other than DaysPassed, such as GameHour, Day etc.

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ManaUser
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Re: Just how broken is DaysPassed? [Re: Nigedo]
      #2565490 - 05/10/04 03:17 AM

Huh, well, good to know.

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